Dipping into Unreal Engine After Learning Unity - Part 1
~Aug 12, 2024~
I've recently decided to start my journey learning Unreal Engine in order to focus on making more 3D game-development projects.
With previous projects largely focused on 2D games, I thought it would be best to share my thoughts of switching and learning
about creating 3D worlds. As a disclaimer, I am without a doubt a beginner while learning this engine, so this serves less as a
guide and more as a trial and error blog post. Now that we have that out of the way, let's start creating!
Creating a Multi-Level Visual Novel in Unity: Rat in the Trap - Dialogue System
~Nov 7, 2023~
After several weeks of development and several more weeks of bug fixes, my 2D survival-horror visual novel is fully completed!
As a multi-part overview blog of the sections that I completed for my game, I will be reviewing each essential aspect that was
both challenging and rewarding to learn in the Unity Engine.
Making Your Unity Game Playable Without Download: The WebGL Way
~Sept 1, 2023~
After making my first game, the only thing I focused on was publishing it on itch.io and calling it a day.
However, one barrier that I didn't acknowledge at the time was the sluggish nature of some gamers. Let me explain.
Developing My First Portfolio Website: From Wix to Github Pages
~Aug 25, 2023~
In middle school, before deciding I wanted to learn programming, the furthest I had explored on web development was (wait for it) Wix.
The only reason why I knew of how to make a basic website without stack tools was because my 8th grade science teacher asked for one for my final project before winter break.
When adding each image, each text, and embedded each link, I truly thought I was a genius for taking up "web development" so quickly.