Heinz

*1st Place Winner in Bear Jams!*

A 2D strategy battle game which includes both a dialogue, choice, and battle system. Developed during a 2-day game jam with the theme of "You're the Bad Guy." As the villain in the game, you must generate enough charge in your invention in order to destroy the world. I aided in the battle system including animations, health, physics, and other core game mechanics. Additionally, I was the sole lead in generating the dialogue system carrying three possible endings.

Morning Meowsic

A 3D rhythm game implementing 2D UI that I created with a team in a 2-day game jam by ABK's SOMOS. The game is inspired by the shared experience among cat-owners of being woken up each morning by their voracious feline companions.

Rat in the Trap

A one month story-based 2d visual novel horror game with interesting locations, creepy creatures, and timed events. Implemented the animations, UI, and choice-based dialogue system with a team and presented to our school's Game Design & Development Conference. The game was developed in Unity 2D and I later improved on the original game due to bugs in the final project.

Remnants of Us

Programmed a 2D narrative-based game in which I closely collaborated with an art team to build code during a 3-day game jam. Designed the UI and dialogue frameworks along with constructing the code for scene transitions, audio, and movement mechanics.

Cave of Luck

Implemented a 2D tile-based world exploration engine using a tile renderer and users can explore and interact with objects with an overhead perspective. Executed the world generation algorithm, UI, main menu interface, saving/loading, and user interactivity game mechanics.

NGordNet

Built a browser based tool for exploring the history of word usage in English texts. Provided the backend using Java code for the tool, accepting input and generating appropriate output for display.

3D Magic Shooter

Created a first person, 3D platformer and shooter with elemental attacks using Unity. A solo game project where I designed the code for player movement, enemies, attacks, and animations. Served as my introduction to Unity 3D and its particle system.